Thinking critically : video games and violence /
Video games & violence
Andrea C. Nakaya.
- San Diego, Calif. : ReferencePoint, 2014.
- 80 p. : col. ill. ; 24 cm.
- Thinking critically .
- Thinking critically. .
Includes bibliographical references and index.
Does video game violence cause violent behavior? -- How does video game violence affect youth? -- Are violent video games a cause of mass shootings? -- How should video game violence be regulated?
Grade 9 to 12.
9781601525901 (lib. bdg.) 30.12
Smart Apple Media
2013026248
Internet and children. Video games. Children and violence. Internet--Safety measures.